2000 EUR
Each of the lockers has a symbol – a house, a drop, an acorn, a sun, a pig, and a circle icon where you can set the symbol yourself. On the side of the lockers, an excerpt in the style of a child's note to a personal diary is written in a child's handwriting and with mistakes. Players need to carefully read the message of a girl who once lived in an orphanage, and note that the story has a strong relationship with the symbols on the doors. Next, identify the signs on the cabinets with the words in the story, then open the doors according to the chronology of the story by selecting the symbol on the circle icon and closing the doors according to the chronology of the story.
As soon as the players open the doors in the correct sequence and place the dagger symbol on the circle, a sound effect will work or the next puzzle will be activated.
It remains to finish what has been started and close the doors one at a time. If everything is done correctly, the rightmost door will be open. The inside of the locker will be empty, but if you put your hand through a large hole on the side and press the button, the effect with the chains in the next locker will work. You can find a hidden object in the hiding place with the button.
This puzzle can be changed and reprogrammed based on your task. Possible to open magnetic locks, activate another puzzle, play music, turn the light on/off. Just let us know about it to calculate additional functions.